Season One of JRT springs to life, as we revisit the timeless free-running lifestyle of vigilantes through a thorough review of Assassin’s Creed II. Featuring vengeance, flashbacks and atrocious accents.
Most of my reviews will probably be considerably shorter, but I like to be as informative as possible and keep even the casual gamer in the loop. For a high-profile sequel such as Assassin’s Creed II, that means quickly going over the original, the special editions and the downloadable content, so the run-time piles up.
Still, some bits are edited out, believe it or not. For example, I really wanted to debate whether “Assassins” is an accurate name for our hero’s group. They are vigilantes, sure, they take the law into their own hands, but assassins?
When I think of an assassin, pop culture makes me picture someone you’d hire to sneakily & efficiently terminate an enemy.
In Assassin’s Creed the self-proclaimed Assassins usually kill out of their own volition, to protect their beliefs, and they go about it using the most extravagant methods possible. There is no poisoned food or drinks, there are no “accidents” or staged suicides.
You might argue that you can play it very sneaky if you want, but the gameplay clearly regards complete stealth as a secondary matter. Besides, even in the short movie, Assassin’s Creed: Lineage, Giovanni reveals himself early in order to have time to make his little speech first. The bad guys of the AC universe actually prove much more assassin-like in their ways.
Now, I’m fine with fiction breaking stereotypes, but I’d like some acknowledgment that the writers do realize that if an average person met an assassin, they wouldn’t curiously look at their ring finger and assume they’re looking for Templars to kill.
That would be like having something as strikingly unconventional as vampires that sparkle in the sunlight or werewolves that are unaffected by the moon, yet every supposedly normal person in your universe acts all nonchalant about it. That would drive me crazy.