Back to Ciao! to review a high-profile release, this time Fable 2 for the X360 and, later, the PC.

I always have fun with the Fable games, if only because of the irony that even though they feature fantastic realms, grotesque monsters and larger-than-life heroes & villains, I always think of them as the most generic stories ever. In a word-association psychology test, I’d always answer “fable” to “fantasy” and vice versa.

Anyway, allow me to disclose my open letter to developer Lionhead’s spearhead, Peter Molyneux.

Dear Peter Molyneux,

I would like to congratulate you on finally releasing a video-game that was somewhat close to what you promised when you first announced it. Even though I am personally immune to pre-release hype, something that allowed me to enjoy my time even with Black & White 2, I am happy you didn’t leave the rest of the world hanging for once.

However, there seems to be a serious bug with Fable 2, one that eradicates all the boss-fights from the game. As you know full well, boss-fights have been paramount to games that have, well, fights, since the beginning of time. They are a change of pace, a breath of fresh air and give the sense that you are fighting and accomplishing something special, something beyond the mindless grind of the identical fights with nameless fodder that are, unfortunately, a necessary evil for games like this.

Not having them in makes the regular fights even more boring and robs the climax of a lot of pathos. It’s a big cop-out, or, as the kids would put it these days, an Epic Fail, so I am certain that this is a bug you are working on 24/7. Please let me know when it’s made available.

Sincerely,

- Johnny Magrippis

I’m still waiting on that, but, even with the “bug”, Fable 2 was pretty enjoyable.

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