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	<title>Johnny Reviews Tonight</title>
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	<link>http://www.jrtshow.com</link>
	<description>Time-travelled from the year 1985 to explain what it&#039;s all about</description>
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		<title>Assassin&#8217;s Creed III</title>
		<link>http://www.jrtshow.com/review/assassins-creed-iii/</link>
		<comments>http://www.jrtshow.com/review/assassins-creed-iii/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 19:12:25 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[ac]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sequel]]></category>
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		<guid isPermaLink="false">http://www.jrtshow.com/?p=1364</guid>
		<description><![CDATA[The JRT Show returns with its biggest single episode yet, as we give our trademark tauntingly thorough treatment to Ubisoft&#8216;s Assassin&#8217;s Creed III, and the series as a whole! Featuring freedom, fauna and fanciful acrobatics. YouTube link, in case you fancy that more than Blip. Clocking in at 28 minutes and 37 seconds, only the <a href='http://www.jrtshow.com/review/assassins-creed-iii/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>The <em>JRT Show</em> returns with its biggest single episode yet, as we give our trademark tauntingly thorough treatment to <em>Ubisoft</em>&#8216;s <strong>Assassin&#8217;s Creed III</strong>, and the series as a whole! Featuring <em>freedom</em>, <em>fauna</em> and <em>fanciful acrobatics</em>.</p>
<p style="text-align: center;"><iframe src="http://blip.tv/play/g8B3g4yZSgA.x?p=1" width="700" height="422" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8B3g4yZSgA" style="display:none"></embed></p>
<p><span id="more-1364"></span></p>
<p><a href="http://www.youtube.com/watch?v=nxZROrdH30A&#038;hd=1" title="It actually has better quality than Blip.tv nowadays anyway">YouTube link</a>, in case you fancy that more than Blip.</p>
<p>Clocking in at 28 minutes and 37 seconds, only the combined parts of the <em>MGS4</em> review make for a bigger <em>JRT</em> episode; and that was more of a <em>Let&#8217;s Play</em> really, rather than a straight-forward review. Of course, there was a lot of ground to cover with this one as well, as there have been 2 more games in-between since my venerable <em>Assassin&#8217;s Creed II</em> review back in 2009. I rewatched that video and, even though the sound is HORRIBLE, I was pleasantly surprised with the writing. I always hate my older stuff, by the time you&#8217;re reading this I&#8217;ll probably already be hating it too so, I guess, I used to be funny and informative sometimes.</p>
<p>I still am, but I used to be too.</p>
<p>Anyways, I did try a few new things with this one and while I do have my initial thoughts as to what worked and what didn&#8217;t, I&#8217;d love to hear your opinion on the subject! I am confident, however, that this is, by far, the best <em>JRT</em> from a technical standpoint&#8230; until the next one, of course. It seems you&#8217;re always learning when you&#8217;re making videos, so even though the sound and image quality are the best they&#8217;ve ever been, I&#8217;m sure I&#8217;ll be able to do one better by the time the next video rolls around. In 2015.</p>
<p>But, in true <em>JRT</em> fashion, as overlong as the episode might seem, there&#8217;s a ton of stuff I would have liked to talk about, but had to cut to keep you from missing Christmas on account of still watching that guy babbling on about the fast travel tunnels.</p>
<p>The thing I probably wanted to cut the least, are the similarities between <em>Assassin&#8217;s Creed</em> and <em>Metal Gear Solid</em>. There&#8217;s always been some connection between the two franchises, and it&#8217;s even easier to make it now that <em>Assassin&#8217;s Creed 3</em> features lush hunting grounds, much like the jungle in <em>Snake Eater</em>, and an unprecedented amount of cutscenes, much like every MGS ever.</p>
<p>Now, why haven&#8217;t I left a single direct mention to the cutscenes in <em>Assassin&#8217;s Creed III</em>, when they seemed to bother me so much in <em>Metal Gear Solid 4</em>? Well, if you could actually make out what I&#8217;m saying in <em>that</em> video, you&#8217;d probably guess that it&#8217;s not that I have some sort of <em>grudge</em> against cutscenes, I&#8217;m not one of those people that the moment they see one starting up, they immediately rush skip them.</p>
<p>I only take offence when you&#8217;re abusing them, when you&#8217;re relying on them too much to do too little, and not leaving me a chance to actually play your game while you&#8217;re at it. I don&#8217;t have a problem watching long films, but when I sit down to play a <em>game</em>, I demand at least <em>some</em> game<em>play</em>.</p>
<p>In the <em>Metal Gear Solid</em> series, they kept adding things to the cutscenes, but not on the gameplay, resulting in a ridiculous cutscene to gameplay ratio that culminating in <em>MGS4</em> where, at best, for every 5 minutes it allows you the honour of handling the controls yourself, you are forced to watch Hideo Kojima playing with himself for 25.</p>
<p>So, while Assassin&#8217;s Creed III does have <em>a lot</em> of cutscenes, it does have a lot of gameplay substance behind it as well. The ratio is skewed worse in the beginning, but it still never reaches <em>MGS4</em> standards, and there is a sense that most of these cutscenes are essential. Kojima likes to hold on to meaningless shots and writes boring dialogue, and if you actually let him write and direct a normal feature film, it would be at least 10 hours long, and critics would ask for his blood.</p>
<p><em>Ubisoft</em> have a <em>much</em> better grasp of how cinema works, and it really helps the cinematics flow. They are far from perfect, as can be seen in many scenes towards the end I&#8217;m unwilling to spoil, and sometimes they rely to much to their film theories; you gotta make <em>some</em> adjustments when directing a <em>videogame</em>.</p>
<p>For example, in the scene where Connor meets Achilles for the first time: Yes, in a film, it&#8217;d be important to show him never give up and keep on slowly trying harder and harder to win Achilles over until the old man finally gives him a chance; but those moments of inaction don&#8217;t work at all in a videogame, where you <em>are</em> Connor. What do you mean, &#8220;find shelter for the night&#8221;? I want to break in from the window right now, this is my destiny we&#8217;re talking about!</p>
<p>Anyway, I figure that&#8217;s enough babbling for now; thanks for sticking around, I sincerely hope you have a great holiday season, and I will catch you on 2013!</p>

<a href='http://www.jrtshow.com/review/assassins-creed-iii/attachment/convincingnamej/' title='Sure, you can definitely pass for a Connor!'><img width="220" height="123" src="http://www.jrtshow.com/wp-content/uploads/2012/12/convincingNameJ-220x123.jpg" class="attachment-thumbnail" alt="Sure, you can definitely pass for a Connor!" /></a>
<a href='http://www.jrtshow.com/review/assassins-creed-iii/attachment/ticklishj/' title='I have that exact same reaction when you try to tickle my neck!'><img width="220" height="123" src="http://www.jrtshow.com/wp-content/uploads/2012/12/ticklishJ-220x123.jpg" class="attachment-thumbnail" alt="I have that exact same reaction when you try to tickle my neck!" /></a>
<a href='http://www.jrtshow.com/review/assassins-creed-iii/attachment/convoyswhat/' title='The trade convoy system is one of those times where you gotta ask... What where they thinking?'><img width="220" height="123" src="http://www.jrtshow.com/wp-content/uploads/2012/12/convoysWhat-220x123.jpg" class="attachment-thumbnail" alt="The trade convoy system is one of those times where you gotta ask... What where they thinking?" /></a>
<a href='http://www.jrtshow.com/review/assassins-creed-iii/attachment/talkingsmilej/' title='There&#039;s a good 20% chance that, by taking a random still from the episode, you&#039;ll land on that sort of goofy smile.'><img width="220" height="123" src="http://www.jrtshow.com/wp-content/uploads/2012/12/talkingSmileJ-220x123.jpg" class="attachment-thumbnail" alt="There&#039;s a good 20% chance that, by taking a random still from the episode, you&#039;ll land on that sort of goofy smile." /></a>
<a href='http://www.jrtshow.com/review/assassins-creed-iii/attachment/covershotawkward/' title='An awkward cover shot in front of the Washington Monument in Boston!'><img width="220" height="123" src="http://www.jrtshow.com/wp-content/uploads/2012/12/coverShotAwkward-220x123.jpg" class="attachment-thumbnail" alt="An awkward cover shot in front of the Washington Monument in Boston!" /></a>

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		<title>The Plan: December 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-december-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-december-2012/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 21:47:05 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
		<category><![CDATA[Primary]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[intelligent systems]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[paper]]></category>

		<guid isPermaLink="false">http://www.jrtshow.com/?p=1413</guid>
		<description><![CDATA[After a couple of relentless barrages of videogame releases these past two months, we&#8217;re finally getting a lax schedule for December, some time to relax and actually enjoy all those fresh games that flashed before our eyes. And, hey, we might even get around to enjoying that Christmas thing. There is one new release we&#8217;re <a href='http://www.jrtshow.com/plan/the-plan-december-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>After a couple of <em>relentless barrages</em> of videogame releases these past two months, we&#8217;re finally getting a lax schedule for December, some time to relax and actually enjoy all those fresh games that flashed before our eyes. And, hey, we might even get around to enjoying that Christmas thing. There is <em>one</em> new release we&#8217;re highlighting, find out why just past the break!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-december-2012/"><img src="http://www.jrtshow.com/wp-content/uploads/2013/01/paperMarioDecember.jpg" alt="Oh man, I wish I had asked for the Paper Mario cast for Christmas" width="800" height="370" class="aligncenter size-full wp-image-1414" /></a></p>
<p><span id="more-1413"></span></p>
<p>7th: <strong>Paper Mario: Sticker Star</strong> (3DS)</p>
<p>A lot of people are surprised whenever I mention the <em>Paper Mario</em> franchise as one of the legitimately great RPG series; I guess the silly exterior makes for some silly preconceptions, a &#8220;problem&#8221; that the <em>Pokémon</em> series have as well. Something the <em>Pokémon</em> series <em>doesn&#8217;t</em> have, is the best, and most modern, writing of any game under the <em>Nintendo</em> &#8220;umbrella&#8221;. The <em>Paper Mario</em> games are consistently, exceedingly funny, with their ridiculous scenarios, natural sarcastic dialogue &#038; 4th wall breaking shenanigans, and great writing is always one of the cornerstones of great RPGs.</p>
<p>For a quick description, they&#8217;re generally light-hearted yet adventurous RPGs, featuring small parties, light platforming elements and some puzzles of variable cleverness that play with the 2D nature of our heroes. They often takes some chances with the combat system too, but I&#8217;m not particularly excited about the system they&#8217;re trying out in <strong>Paper Mario: Sticker Star</strong>: Each combat action you take costs one &#8220;sticker&#8221; that is lost forever and although, undoubtedly, there won&#8217;t be a shortage of stickers in a game titled &#8220;<em>Sticker Star</em>&#8220;, the incorrigible hoarder in me absolutely loathes &#8220;wasting&#8221; consumables of any kind in RPGs and this is bound to <em>drive me crazy</em>. Still I have hopes for this one, and it&#8217;s not every day we get a decent 3DS release, so I&#8217;ll definitely be picking it up. Who knows, maybe it&#8217;s <em>so good</em>, it <em>cures OCD</em>. Now that&#8217;d be a quote to stick on the game&#8217;s box!</p>
<p><em>Source for the bumper image was <a href="http://pakkun96.deviantart.com/">http://pakkun96.deviantart.com/</a>, but that account was deactived, socontact me if you know where this pakkun guy keeps his stuff nowadays!</em></p>
<p><em>Also</em>, as a treat for you reading all the way down here, I might as well reveal we&#8217;ll <em>probably</em> be releasing a new <em>JRT</em> episode this month. I am stressing the &#8220;probably&#8221; part one more time again, so you don&#8217;t get too worked up&#8230; If we don&#8217;t make it in time, it won&#8217;t be <em>the end of the world</em>.</p>
<p><a href="http://dundundun.net/">Dun-dun-dun</a>!</p>
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		<title>The Plan: November 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-november-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-november-2012/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 21:28:18 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
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		<category><![CDATA[3ds]]></category>
		<category><![CDATA[5th cell]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[epic mickey]]></category>
		<category><![CDATA[farcry]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[hitman]]></category>
		<category><![CDATA[io interactive]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
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		<category><![CDATA[vita]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii u]]></category>
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		<guid isPermaLink="false">http://www.jrtshow.com/?p=1402</guid>
		<description><![CDATA[After an insanely packed October, surely we get a breather in November before the Christmas season, right? Wrong, the Wii U is landing, huge news by itself, the first new console we&#8217;ve gotten in 6 years, and there are also plenty of interesting releases in other platforms to boot! Check out my thoughts on everything, <a href='http://www.jrtshow.com/plan/the-plan-november-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>After an insanely packed October, surely we get a breather in November before the Christmas season, right? <em>Wrong</em>, the <em>Wii U</em> is landing, <strong>huge</strong> news by itself, the first new console we&#8217;ve gotten in <em>6 years</em>, and there are also plenty of interesting releases in other platforms to boot! Check out my thoughts on <em>everything</em>, past the break, as we seem to be entering&#8230;</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-november-2012/"><img src="http://www.jrtshow.com/wp-content/uploads/2012/11/NintendoLandNovember.png" alt="Oh, Miis, you&#039;re so adorable" width="800" height="410" class="aligncenter size-full wp-image-1407" /></a></p>
<p><span id="more-1402"></span></p>
<p>20th: <strong>Hitman: Absolution</strong> (Multiplatform)<br />
23rd: <strong>Disney Epic Mickey 2: The Power of Two</strong>(Multiplatform)<br />
23rd: <strong>Lego The Lord of the Rings: The Video Game</strong> (Multiplatform)<br />
30th: <strong>Far Cry 3</strong> (Multiplatform)</p>
<p>30th: <strong>Wii U</strong> (HARDWARE!!!)</p>
<p>30th: <strong>New Super Mario Bros. U</strong> (Wii U)<br />
30th: <strong>Nintendo Land</strong> (Wii U)<br />
30th: <strong>Scribblenauts Unlimited</strong> (Wii U)<br />
30th: <strong>ZombiU</strong> (Wii U)</p>
<p><em>Dishonored</em> did match my expectations and satiate my desire for precise assassination plans carried out meticulously and methodically, but I&#8217;m a hungry beast when it comes to that sort of thing, and I could certainly go with a sharper, more professional, avatar and more contemporary takedown methods. Another <em>Hitman: Blood Money</em> would be perfect really, but it seems <em>IO Interactive</em> has other plans in mind for the franchise&#8230; Now, I&#8217;m all for streamlining and updating for a more modern era, but this usually means &#8220;one button for everything and more action everywhere&#8221;, a patently bad move for any franchise originally based on stealth. Still, the Sniper Challenge was something different but done quite well, so I <em>am</em> going to pipe down and give them my money for <strong>Hitman: Absolution</strong>, in hopes they&#8217;ve managed to retain enough of what makes Hitman <em>Hitman</em>.</p>
<p>It seems it was <a href="http://www.jrtshow.com/plan/the-plan-june-2012/" title="It's actually been almost half a year.">just last week</a> we were talking about the great &#8220;<em>Lego: Insert Franchise Here</em>&#8221; series of platformers from <em>Traveller&#8217;s Tales</em>, and here we are once again, waiting the release of <strong>Lego The Lord of the Rings: The Video Game</strong>. A case could be made against oversaturation, and you certainly can&#8217;t hope to play all of them by this point, but if you haven&#8217;t played <em>any</em>, I&#8217;m certain <em>Lego The Lord of the Rings: The Video Game</em> will prove a solid purchase. And it will probably still be well worth the ride if you haven&#8217;t played the last couple, and/or are a big fun of the <em>Lord of the Rings</em>.</p>
<p>Speaking of saturation, <strong>Far Cry 3</strong> also just barely makes release in November, and it&#8217;s receiving the usual tremendous amount of hype ordinarily reserved for the most unsaturated of FPSs. Now, everyone went bananas over <em>Far Cry 2</em> as well, praising it for the impressive world it built I guess, forgetting that the actual game inside that framework wasn&#8217;t anything special. Maybe it was all that procedural fire that managed to distract everyone.</p>
<p>Anyway, the guys at <em>Ubisoft</em> behind it do have neat ideas from both a story writing and a technical standpoints, and even a few cool concepts for the gameplay, but they often sometimes neglect the basic, mundane gameplay parts that are supposed to connect everything together. It has been 4 years since <em>Far Cry 2</em> so it&#8217;s not unreasonable to believe they&#8217;ve learned that lesson, but I won&#8217;t believe the hype for <strong>Far Cry 3</strong> until I play it for myself.</p>
<p>I have a bad feeling for <strong>Disney Epic Mickey 2: The Power of Two</strong> just from the awkward title, but the original was decent enough to warrant the benefit of the doubt. If it&#8217;s anything like the first <em>Epic Mickey</em>, it will feature a plethora of beloved characters from classic <em>Disney</em> cartoons, and offers some decent platforming gameplay, sometimes reminiscent of <em>Super Mario Sunshine</em>, with its paintbrush mechanics. The question is, will it take the series a step forward to something great, or will it play it safe and offer the absolute minimum? In either case, I&#8217;m fairly certain most fans would really take another <em>Kingdom Hearts</em> any day of the week&#8230;</p>
<p>It&#8217;s worth noting that <strong>Disney Epic Mickey 2: The Power of Two</strong> is the first title featured in the <em>JRT show</em> where &#8220;multiplatform&#8221; also includes the <em>Wii U</em>! Speaking of which&#8230;</p>
<p>***</p>
<p>The shroud of secrecy has been slowly dissipating from the <strong>Wii U</strong> and, hardware specifications-wise, it seems to be packing about the same punch as the <em>X360</em> &#038; the <em>PS3</em>, with more of the ever vital RAM and be easier to optimize for than the <em>PS3</em>. Of course, those two already had half a decade for developers to figure out how to best optimize for them, so, it seems that <em>Nintendo</em> will be on about the same footing as <em>Microsoft</em> &#038; <em>Sony</em>&#8230; at least until they make their own forays to the next generation. Until then, this means that &#8220;multiplatform&#8221; offerings will finally be including a &#8220;full-fledged&#8221; version for a <em>Nintendo</em> console.</p>
<p>For that matter, and in theory, the <em>Wii U</em> version of any multiplatform release has all the potential to be the one superior version to rule them all, thanks to the <em>Wii U touchpad controller</em>. I can&#8217;t wait to see what innovative uses <em>Nintendo</em> themselves will think up for the thing, but, unlike the <em>Wii Remote</em>, the <em>Wii U</em>&#8216;s unique controller can easily add welcome features to any game, instead of the annoying, forced, and totally unwarranted &#8220;shake the controller to do something trivial&#8221; the least creative of developers liked to shove down our throats so much. To be sure, an always-on inventory screen or map isn&#8217;t a feature to write home about, but it certainly is a welcome addition to any game.</p>
<p>So, once again <em>in theory</em>, the <em>Wii U</em> should finally have rudimentary third-party support locked down for <em>Nintendo</em>, which is a big deal; more developers having an &#8220;in&#8221; to the <em>Wii U</em>, means more people are likely to experiment with it, and more experimentation means more interesting games for us!</p>
<p>I predict there will be an initial wave of uninformed disappointment when the general public realises their <em>Nintendo</em> doesn&#8217;t blow their 7 year <em>Xbox</em> out of the water, but people will come around when they eventually realise they can now play any game they like on other platforms just as well on the Wii U, while also providing some unique experiences only <em>Nintendo</em>. Well, unless the touchpad&#8217;s screen is total crap: They&#8217;ll be forcing us to use it whether we like it or not, and if it&#8217;s as comparatively bad as the original DS, we&#8217;re going to have problems. This is the <em>iPad</em> generation after all, and even though it certainly doesn&#8217;t have to be nearly as good as an <em>iPad</em>, there are some standards it&#8217;s gotta uphold.</p>
<p>Or if the <em>Wii U</em> turns out to be legendarily bad to port games to, which I find unlikely, but not impossible. Or if the increasingly important multiplayer modes are totally butchered in true <em>Nintendo</em> fashion, which is actually almost expected at this point. <em>Anything</em> could happen, but those are my initial preview thoughts, and those the things we&#8217;ll be most wanting to find out when we finally get our hands on the <em>Wii U</em> ourselves! So, enough of that, and let&#8217;s make some prediction for the what look to be the most interesting releases of the <em>Wii U</em>&#8216;s launch!</p>
<p>***</p>
<p>You can&#8217;t talk about the <em>Wii U</em> and not highlight <strong>New Super Mario Bros. U</strong> but, truth be told, I&#8217;m not that excited about it. Much like I wasn&#8217;t excited about <em>Super Mario Galaxy 2</em>, now heralded as the best platformer of all time, but still feeling too same-y to the first <em>Super Mario Galaxy</em> to spoil my appetite. I have expect highly of <em>Nintendo</em> and, even though I have no problem with them recycling their franchises, I <em>do</em> have a big problem when they recycle their gameplay; sure, there&#8217;s dozens of <em>Zelda</em> games, but each one brings something significantly new to the gameplay&#8230; except <em>Spirit Tracks</em>. <em>Nintendo</em> have been willing to coast a bit in recent years, and it kinda looks like <em>NSMB U</em> will be them coasting once again, just making basic tweaks on their huge seller <em>NSMB Wii</em>. I hope I&#8217;m wrong and I guess there&#8217;s only one way to find out, so it seems <em>Nintendo</em> has got me again.</p>
<p>There <em>is</em> a <em>Nintendo</em>-developed launch title I am extremely excited about, and that title is <strong>Nintendo Land</strong> <em>hands-down</em>. <em>Wii Sports</em> did a fantastic job showcasing the controller, and <em>Wii Sports Resort</em> did an okay job showcasing the <em>Motionplus</em>; well, more than <em>okay</em> really, it&#8217;s just that the <em>Motionplus</em> just wasn&#8217;t nearly as an exciting piece of hardware as the <em>Wiimote</em> was back then.</p>
<p>The <em>Wii U touchpad</em> is an <em>extremely</em> exciting piece of hardware, so I have little doubt <strong>Nintendo Land</strong> will do a <em>superb</em> job showcasing some of its capabilities. From the looks of it, it&#8217;s going to do a lot with &#8220;asymmetrical&#8221; multiplayer experiences, with the person with the Pad playing a really different game than those with the <em>Wii Remotes</em>, I&#8217;m really looking forward to seeing how that turns out!</p>
<p>I&#8217;ve mentioned <em>Scribblenauts</em> in the past and <strong>Scribblenauts Unlimited</strong> will be looking its charming creativity to the big screen. You&#8217;re a little guy facing little problems, that you are asked to solve in the most ludicrous ways possible by summoning <em>anything you can think of</em>, or at least anything you can think of the developers have also thought of first. Still, this franchise is the living proof example that <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything" title="Warning: TVtropes">the dev teams think of everything</a> and the fun you can have with <em>Scribblenauts Unlimited</em> should only be limited by your imagination.</p>
<p>Lastly, we have the obligatory zombie game, <strong>ZombiU</strong>; people get overexcited over zombies for no objective reason, so I was pretty skeptical over the hype surrounding this one, but it does seem like a half-way decent title. It could well be that <em>Nintendo</em> asked for a &#8220;mature&#8221; launch exclusive, and <em>Ubisoft</em> replied with &#8220;sure, and we&#8217;ll add Zombies to effortlessly make a killing&#8221;. Still, having permanent death is a bold step in this day and age, but certainly a step in the right direction for a survival horror game&#8230; and I&#8217;d like to find out if it turns out more parts fun than frustrating! And even if it is extremely frustrating, I&#8217;m certain that at the very least, it can&#8217;t be half as bad as <em>Red Steel</em>.</p>
<p>And yes, you&#8217;ve finally reached the end of this edition of <em>The Plan</em>; turn in next month, when we highlight all of December&#8217;s 128 exciting new releases!</p>
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		<title>The Plan: October 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-october-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-october-2012/#comments</comments>
		<pubDate>Mon, 01 Oct 2012 19:45:04 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
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		<category><![CDATA[2k games]]></category>
		<category><![CDATA[arkane studios]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dance central]]></category>
		<category><![CDATA[dennaton]]></category>
		<category><![CDATA[dishonored]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[firaxis]]></category>
		<category><![CDATA[game freak]]></category>
		<category><![CDATA[harmonix]]></category>
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		<guid isPermaLink="false">http://www.jrtshow.com/?p=1340</guid>
		<description><![CDATA[It&#8217;s time to party like it&#8217;s your birthday, because mine own birthday lies in October and the more people share my excitement, the better! To help you get in the mood, there&#8217;s also an unprecedented amount of high-profile releases, and you can find all about them right after the break! 2nd: Resident Evil 6 (X360, <a href='http://www.jrtshow.com/plan/the-plan-october-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s time to party like it&#8217;s your birthday, because <em>mine own</em> birthday lies in October and the more people share my excitement, the better! To help you get in the mood, there&#8217;s also an unprecedented amount of high-profile releases, and you can find all about them right after the break!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-october-2012"><img src="http://www.jrtshow.com/wp-content/uploads/2012/10/octoberXcomCentral.jpg" alt="It&#039;s too late, Sir: The aliens have infected us with... Disco Fever" width="800" height="410" class="aligncenter size-full wp-image-1398" /></a></p>
<p><span id="more-1340"></span></p>
<p>2nd: <strong>Resident Evil 6</strong> (X360, PS3)<br />
5th: <strong>NBA 2K13</strong> (Multiplatform)<br />
12th: <strong>Dishonored</strong> (Multiplatform)<br />
12th: <strong>Pokémon Black Version 2 &#038; White Version 2</strong> (DS)<br />
12th: <strong>X-Com: Enemy Unknown</strong> (Multiplatform)<br />
19th: <strong>Dance Central</strong> (X360)<br />
23rd: <strong>Hotline Miami</strong> (PC)<br />
30th: <strong>Assassin&#8217;s Creed III</strong> (Multiplatform)</p>
<p>Yes, we&#8217;ll be highlighting <em>8 games</em>, the most we&#8217;ve had in a single month!</p>
<p>First we have <strong>Resident Evil 6</strong>. It seems Capcom has finally shred the final few shreds of &#8220;survival horror&#8221; <em>Resident Evil 5</em> had and gone all-out action with this one, something I&#8217;m not too happy about but, at least, they are moving forward towards <em>something</em>. Still, I feel it&#8217;s a pity that one of the pioneers of the niche &#8220;survival horror&#8221; genre has been transformed into yet another mainstream over-the-shoulder action shooter. But, if you really think about it, maybe it&#8217;s not <em>that</em> at odds with the &#8220;shlock horror&#8221; vibe the series always have had&#8230; In any case, I can&#8217;t help but really want to try out <em>Resident Evil 6</em>.</p>
<p>Next up is an easy one: <strong>NBA 2K13</strong>. The latest <em>NBA 2KXX</em> games have been <em>so good</em>, <em>EA</em> <em>have been afraid to release the usual &#8220;Live&#8221; games alongside them</em>. That says something and that something is: &#8220;wow&#8221;. They&#8217;ve also consistently been some of the best sports titles overall each year, with pretty much their every aspect being remarkably well done. I doubt <em>NBA 2K13</em> will be able to add as much to the series as the previous two, but I have no doubt it will be an excellent, and technically more accomplished, game. I can only dream they&#8217;ll someday add the Euroleague, especially now that my team are actually the reigning champions&#8230;</p>
<p>The first trailer for <strong>Dishonored</strong> came right out of left field for me, and I immediately shouted &#8220;SOLD&#8221;! Seriously, choose-your-own-path assassination missions with an emphasis on stealth set in a somewhat steampunk with magic? Sign me up! It looks like a more densely-packed Thief in a more creative world, and the only reservations one might have is that it&#8217;s perhaps too ambitious a project for a studio like <em>Arkane</em>, that has been around for a while but hasn&#8217;t undertaken anything of such scope. Well, I say <em>phooey</em> to your reservations &#038; pessimism: yes, it probably won&#8217;t have the polish and QA of your standard big-budget AAA title, but I&#8217;m sure <em>Dishonored</em> has enough <em>drive</em> to carry itself forward.</p>
<p>To me, it&#8217;s a bit weird that the only <em>Pokémon</em> remakes that aren&#8217;t <em>really</em> remakes but continuations of the previous story, are the only ones dubbed &#8220;version 2&#8243;, but there you have it: <strong>Pokémon Black Version 2 &#038; White Version 2</strong>, set two years after of the original <em>Pokémon Black &#038; White</em>. What&#8217;s left to say about Pokémon really? It&#8217;s a kid-friendly RPG with a classic hero-on-a-quest arc, with an excellent combat system based on an expanded &#8220;rock/paper/scissors&#8221; theme and a surprisingly deep levelling system. It&#8217;s classic, it&#8217;s easy to get into but hard to put down, it&#8217;s fun and it&#8217;s serious business all at the same time. If you have <em>never</em> tried it, I can already tell you <em>sight unseen</em> you should definitely be picking up Black v2 or White v2&#8230; But I&#8217;d like to see if it&#8217;s worth it when you&#8217;ve already been through the circuit a couple of times.</p>
<p>You might remember, <a href="http://www.jrtshow.com/plan/the-plan-february-2012/">back in February</a>, we were talking about how reviving long-dead franchises just for the brand recognition made its way from Hollywood to the gaming scene but, unlike <em>Syndicate</em>, <strong>X-Com: Enemy Unknown</strong> looks to be respecting the source material enough to warrant my eager anticipation for its release: It&#8217;s not yet another shooter that knows its couple of neat ideas aren&#8217;t enough to make it stand out, so it might as well slap a recognizable name on the packaging; it&#8217;s <em>X-Com</em>, a tactical turn-based game that gives you a team of expendable soldiers for you to grow attached to, only for them to die horribly at the hands of the very aliens they&#8217;re supposed to stop and this remake/reboot seems to be getting the gist of it right.</p>
<p><em>Dance Central</em> also returns, the rhythm series I can&#8217;t seem <a href="http://www.jrtshow.com/review/dance-central/" title="Dance Central Video Review">to stop reviewing</a>. Well, there probably won&#8217;t be a review for <strong>Dance Central 3</strong>, as I feel it should be too easy to sum up by now: &#8220;Fun as always, it makes you feel much more than a professional dancer than the, also quite fun and probably best for parties, <em>Just Dance</em> series. Four-way multiplayer is fun but doesn&#8217;t really work, everything that was already included in <em>Dance Central 2</em> has been tweaked as much as possible, and it finally has a couple of procedural game modes like I&#8217;ve been wishing since the first one&#8221;. Now, like the other games on these list, I haven&#8217;t played this one yet, and I always go in with an open mind, but I feel relatively confident that will be the gist of the conclusion I&#8217;ll arrive at after actually playing it for a while.</p>
<p><strong>Hotline Miami</strong> is a much harder one to call, however. It&#8217;s a high-concept videogame made by a small team of two people and, of course, when I say &#8220;high-concept&#8221;, I don&#8217;t mean it&#8217;s an allegoric look at mankind that will change your life, rather, a stylized effort to make an overtly violent videogame using the smallest amount of resources possible, in order to get across a vibe inspired by pop culture that made an impact with you in the past&#8230; like, apparently, the pretty excellent film from last year, <em>Drive</em>.</p>
<p>I&#8217;d love to make a game of my own one day, and even though it will probably have nothing remotely resembling <em>any</em> aspect of <em>Hotline Miami</em>, I can only hope it will bring together my vision for it and entertain people the way I intended half as well as Hotline Miami seems to manage it. I&#8217;m sure the final version will still have tremendous flaws, each graphical asset by itself will still look like something <em>even I</em> could put together in a few minutes, and I highly doubt it has enough tricks up its sleeve to remain entertaining gameplay-wise for 15 chapters&#8230; but I&#8217;ll definitely be checking it out and wishing the <em>Dennaton</em> guys the very best in any case.</p>
<p>Finally, we have <strong>Assassin&#8217;s Creed III</strong>! <em>Ubisoft</em> bite the bullet at long last and use the framing device of the Animus the way it was supposed to be used from the get-go, as series&#8217; protagonist Desmond jumps to a new ancestor and a fresh new defining period of history: The American Revolutionary War. I&#8217;ve certainly talked about <em>Assassin&#8217;s Creed</em> in the past, the <a href="http://www.jrtshow.com/review/heeding-the-creed/" title="Heeding the Creed, AC text review">very first one</a>, the <a href="http://www.jrtshow.com/review/assassins-creed-ii/" title="Assassin’s Creed II Video Review">second one in both video</a> and <a href="http://www.jrtshow.com/review/should-you-be-heeding-the-creed-too/" title="Should you be Heeding the Creed too? AC II text review">text review form</a>, and I&#8217;ve even used pretty much the same lines before talking about <em>Revelations</em> <a href="http://www.jrtshow.com/plan/the-plan-november-2011/" title="The Plan: November 2011">in the monthly preview for the month of its release</a>. Incidentally, at seven games long, that <em>used</em> to be the busiest month for &#8220;The Plan&#8221;.</p>
<p>Anyways, I have a feeling we&#8217;ll be taking an even deeper look into the series in general and <em>Assassin&#8217;s Creed III</em> in particular <em>soon</em>&#8230;</p>
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		<title>The Plan: September 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-september-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-september-2012/#comments</comments>
		<pubDate>Sat, 01 Sep 2012 07:41:44 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
		<category><![CDATA[Primary]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[fifa]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[klei]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[runic]]></category>
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		<guid isPermaLink="false">http://www.jrtshow.com/?p=1395</guid>
		<description><![CDATA[It&#8217;s a whole new season, a rainy season, and it also seems to be pouring videogames as well! Most of them aren&#8217;t what you&#8217;d call &#8220;heavy hitters&#8221;, but they do appear promising nevertheless, at least in my eyes. You can see for yourself and promptly nod in approval, just by following us past the break! <a href='http://www.jrtshow.com/plan/the-plan-september-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s a whole new season, a rainy season, and it also seems to be pouring videogames as well! Most of them aren&#8217;t what you&#8217;d call &#8220;heavy hitters&#8221;, but they do appear promising nevertheless, at least in my eyes. You can see for yourself and promptly nod in approval, just by following us past the break!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-september-2012/ "><img src="http://www.jrtshow.com/wp-content/uploads/2013/01/septemberMarkOfTheNinja.jpg" alt="Mook Rule #1: Never Look Down" width="800" height="300" class="aligncenter size-full wp-image-1396" /></a></p>
<p><span id="more-1395"></span></p>
<p>7th: <strong>Mark of the Ninja</strong> (X360)<br />
14th: <strong>FTL: Faster Than Light</strong> (PC)<br />
20th: <strong>Torchlight 2</strong> (PC)<br />
21st: <strong>Borderlands 2</strong> (Multiplatform)<br />
28th: <strong>FIFA 13</strong> (Multiplatform)</p>
<p><strong>Mark of the Ninja</strong> is one of those titles that initially look like modest XBLA releases but could well become <em>huge</em>. From the developers of the unapologetically brutal beat-em-up side-scroller <em>Shank</em>, <em>Klei</em> are looking to take that style and mesh it with clever stealth mechanics. Well, I loved that style and I love stealth, so I have a feeling I might well love <em>Mark of the Ninja</em> as well.</p>
<p>Speaking of love, &#8220;space simulation&#8221; has always been a theme in games I really enjoyed, but has fallen out of favour from the mass market in the past <em>decade</em>. Judging by the recent boom of promising Kickstarter projects, there will soon be a resurgence in the &#8220;space combat&#8221; aspect of that genre, but <strong>FTL: Faster Than Light</strong> comes out this month and will be mostly taking care of the &#8220;simulation&#8221; part. You are a little ship in charge of delivering precious information across the galaxy, and everything that could go possibly wrong during your mission, <em>does</em> and  you&#8217;re asked to put your crisis-management skills to the test and do your best to survive. If I had to make one of my far-reaching comparisons for it, I&#8217;d go with &#8220;<em>Battlestar Galactica</em> on a tiny scale meets <em>Theme Hospital</em>&#8220;.</p>
<p>From the team that actually made <em>Diablo</em>, the first <em>Torchlight</em> aimed to satiate those that have been waiting too long for <em>Diablo III</em>, and most people agreed it succeeded in being a nice little appetizer for the main course. Now that <em>Diablo III</em> has actually been released, <strong>Torchlight 2</strong> will be looking to please those that were left disappointed in its wake. Once again, <em>Torchlight 2</em> looks quite unassuming, cheap even, but it seems to hit all the points a fast-clicking loot-fest adventure such as this has to hit. Just from the beta, you get the feeling that if <em>Runic Games</em> had the kind of budget Diablo III had, they&#8217;d be able to deliver a <em>vastly</em> superior game.</p>
<p>But you don&#8217;t need a top-down view anymore to go on an ever-ending quest for marginally superior loot: <em>Borderlands</em> has soundly proven you can also left click to make mobs explode into delicious gear from a First Person View just, as well. Admittedly, I&#8217;m not one to sink hours upon hours on those games, but I do find them entertaining for a little while, and the guys at <em>Gearbox</em> always put much more effort in their writing than the genre warrants&#8230; Even if <strong>Borderlands 2</strong> doesn&#8217;t manage to be as bigger and better as it naturally promises, I&#8217;m sure it will showcase their weird sense of humour quite well.</p>
<p>Lastly, we have <strong>FIFA 13</strong>. Having played the demos, it seems <em>Pro Evolution Soccer</em> will <em>finally</em> be putting up a fight this year, but it&#8217;s just too little, too late. Unlike <em>Konami</em>, <em>EA</em> isn&#8217;t resting on its laurels and is always taking risks to maintain its lead; sure they make missteps each year, but they aren&#8217;t afraid to try out new things in fear of breaking their golden formula, so at least FIFA&#8217;s flaws are not <em>exactly the same, year after year</em>. Well, except Manager Mode, which will probably remain marred in mediocrity forever more.</p>
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		<title>The Plan: August 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-august-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-august-2012/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 23:05:00 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
		<category><![CDATA[Primary]]></category>
		<category><![CDATA[arc system works]]></category>
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		<category><![CDATA[atlus]]></category>
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		<category><![CDATA[square]]></category>
		<category><![CDATA[united front games]]></category>
		<category><![CDATA[vigil games]]></category>
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		<guid isPermaLink="false">http://www.jrtshow.com/?p=1392</guid>
		<description><![CDATA[It&#8217;s the hottest month of the year, and it&#8217;s about to get even hotter thanks to an uncharacteristically exciting videogame release schedule! Check out my preview thoughts on August&#8217;s most interesting releases, just past the break! 7th: Persona 4 Arena (X360, PS3) 17th: Sleeping Dogs (Multiplatform) 21st: Darksiders II (X360, PS3) 28th: Guild Wars 2 <a href='http://www.jrtshow.com/plan/the-plan-august-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s the hottest month of the year, and it&#8217;s about to get even hotter thanks to an uncharacteristically exciting videogame release schedule! Check out my preview thoughts on August&#8217;s most interesting releases, just past the break!</p>
<p><a href="http://www.jrtshow.com/uncategorized/the-plan-august-2012/"><img src="http://www.jrtshow.com/wp-content/uploads/2013/01/augustGuildWars.jpg" alt="The backdrop for the games&#039; grand &quot;grind 10 truffles&quot; quest." width="800" height="450" class="aligncenter size-full wp-image-1393" /></a></p>
<p><span id="more-1392"></span></p>
<p>7th: <strong>Persona 4 Arena</strong> (X360, PS3)<br />
17th: <strong>Sleeping Dogs</strong> (Multiplatform)<br />
21st: <strong>Darksiders II</strong> (X360, PS3)<br />
28th: <strong>Guild Wars 2</strong> (PC)</p>
<p>I&#8217;ve gushed over <em>Atlus</em>&#8216; breakout RPG series before, and in this latest game set in the <em>Persona 4</em> universe we get&#8230; a tournament fighter?! I&#8217;m not that big a fan of that genre anymore, but no-one can deny this release is extremely interesting, and I look forward to giving it a quick spin. And probably more than that too: <em>Atlus</em> has enlisted the services of <em>Arc System Works</em> to make this work, and they&#8217;ve released a plethora of enjoyable fighters for gamers of various skill levels. And you don&#8217;t get to make five billion <em>BlazBlue</em> and <em>Guilty Gear</em> games if you aren&#8217;t any good at it.</p>
<p>One of my guiltiest pleasures has always been the <em>True Crime</em> series. I know, it&#8217;s weird for someone that doesn&#8217;t really like <em>Grand Theft Auto</em> to enjoy what many consider to be its cheap knock-off, but the vastly narrower focus and over-the-top loose-canon-cop shenanigans gel with me <em>just right</em>. What does this have to do with <strong>Sleeping Dogs</strong>? Well, <em>Sleeping Dogs</em> is really the third <em>True Crime</em> in disguise, with the name being lost when it changed producers. The game itself looks to be cheesy undercover cop shenanigans in a Hong Kong GTA-style sandbox and, really, what more could you possibly ask for?</p>
<p>If there was an award for shamelessly copying other games you really like, <em>Vigil Games</em> would surely take home the prize, with the original <em>Darksiders</em> mostly being <em>Zelda</em> with <em>God of War</em> elements, but featuring ideas from a <em>slew</em> of other hit titles. The audacity of the thing was quite glorious really. The game itself was <em>okay</em>, its biggest problems being an overt seriousness and a distaste for pure &#8220;fun&#8221;, things you wouldn&#8217;t really expect from a developer with such a &#8220;carefree&#8221; attitude towards designing their gameplay outline. If they managed to get past that, Darksiders II could be very good indeed, but it could well be even worse, if their relative success got to their heads&#8230; We&#8217;ll find out soon enough, I guess!</p>
<p>One more thing we&#8217;ve established in these posts, is that I pretty much got burned out of the MMORPG genre early on, with the original <em>Everquest</em>. These days, it takes MMORPGs that try exceptionally hard to <em>not be</em> MMORPGs that make me bat an eyelash and <em>Guild Wars 2</em> does just that with its emphasis on &#8220;your personal story&#8221; and a sufficiently reactive combat system that can&#8217;t just be put on autopilot. Also, it looks downright <em>gorgeous</em>, it&#8217;s &#8220;Art Style of the Year&#8221; so far, for me.</p>
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		<title>The Plan: July 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-july-2012/</link>
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		<pubDate>Sat, 30 Jun 2012 22:04:03 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
		<category><![CDATA[Primary]]></category>
		<category><![CDATA[aq interactive]]></category>
		<category><![CDATA[mistwalker]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.jrtshow.com/?p=1387</guid>
		<description><![CDATA[It&#8217;s the time of the year where I play most of my games on the beach, and even if you aren&#8217;t as fond of sand as I am, you&#8217;ll be hard pressed to find satisfying indoor distractions for your gaming needs. We do have something on the agenda, one overdue import from Japan, so join <a href='http://www.jrtshow.com/plan/the-plan-july-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s the time of the year where I play most of my games on the beach, and even if you aren&#8217;t as fond of sand as I am, you&#8217;ll be hard pressed to find satisfying indoor distractions for your gaming needs. We do have <em>something</em> on the agenda, one overdue import from Japan, so join us past the break to find out if it&#8217;s promising enough to warrant some of your precious vacation time!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-july-2012/ "><img src="http://www.jrtshow.com/wp-content/uploads/2013/01/julyVolleyball.jpg" alt="Alright &quot;Dead or Alive Xtreme Beach Volleyball&quot;, let&#039;s see if you were worth the time spent!" width="800" height="460" class="aligncenter size-full wp-image-1388" /></a></p>
<p><span id="more-1387"></span></p>
<p>10th: <strong>The Last Story</strong> (Wii)</p>
<p>Thanks to its extended stay in localization hell, <strong>The Last Story</strong> may well be the last <em>Nintendo Wii</em> title to really grab my attention. It&#8217;s been a good run for the machine mockingly referred to as the <em>Gamecube v1.5</em>, but it&#8217;s clearly on its last legs. It always was behind the curve technologically, but it did handily manage ground-breaking sales thanks to its innovations; alas, everyone seems to have jumped ship preparing for the <em>Wii U</em>, so there are no neat concepts on the horizon.</p>
<p>But there is <strong>The Last Story</strong>, which was, of course, originally released on January <em>2011</em> in Japan, but took its sweet time getting translated into a language I can actually understand and making its way overseas. It&#8217;s a JRPG that&#8217;s a bit more loose on the &#8220;Japanese&#8221; part and a lot more action-ey, to appeal to a modern-day audience that doesn&#8217;t really appreciate extremely same-y and slow-paced turn-based combat. This was a welcome surprise to me, since <em>The Last Story</em> was developed, in part, by <em>Mistwalker</em>, a company made up of some of the talent behind the old <em>Squaresoft</em> team that kept making those <em>Final Fantasy</em> games, and they didn&#8217;t show much interest in breaking patterns with their last game, <em>Lost Odyssey</em>. Anyways, the <em>Wii</em> has been a surprisingly strong platform for JRPGs, and I fully expect <em>The Last Story</em> to be a thoroughly enjoyable last hurrah.</p>
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		<title>The Plan: June 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-june-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-june-2012/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 17:55:28 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Back-Up]]></category>
		<category><![CDATA[Plan]]></category>
		<category><![CDATA[beenox]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[traveller's tales]]></category>
		<category><![CDATA[vita]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[x360]]></category>

		<guid isPermaLink="false">http://www.jrtshow.com/?p=1359</guid>
		<description><![CDATA[It&#8217;s summer-time and the weather is breezy, but it&#8217;s still early enough that you might have not escaped the throes of everyday life for some sunny beach, and might be in dire need of some fresh videogame action. If that&#8217;s the case, you&#8217;re in luck, as we&#8217;re about to talk about this month&#8217;s most interesting <a href='http://www.jrtshow.com/plan/the-plan-june-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s summer-time and the weather is breezy, but it&#8217;s still early enough that you might have not escaped the throes of everyday life for some sunny beach, and might be in dire need of some fresh videogame action. If that&#8217;s the case, you&#8217;re in luck, as we&#8217;re about to talk about this month&#8217;s most interesting releases, just after the break!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-june-2012/"><img src="http://www.jrtshow.com/wp-content/uploads/2013/01/juneLollipopChainsaw.jpg" alt="You can clearly tell that severed head is a real party-pooper" width="800" height="450" class="aligncenter size-full wp-image-1360" /></a></p>
<p><span id="more-1359"></span></p>
<p>15th: <strong>Lollipop Chainsaw</strong> (X360, PS3)<br />
22nd: <strong>Lego Batman 2: DC Super Heroes</strong> (Multiplatform)<br />
29th: <strong>The Amazing Spider-Man</strong> (Multiplatform)</p>
<p>I don&#8217;t think there&#8217;s ever been a game more fitting to usher the summer season than <strong>Lollipop Chainsaw</strong>: it just looks the part, a game you take one glance of and instantly want to describe it with those meaningless words used to define &#8220;summer&#8221; perfumes, like &#8220;care-free bubblegum tan-line&#8221;. You got your ridiculously oversexualized blonde, and she&#8217;s just about to have the time of her life by mindlessly chopping up hordes of undead. I&#8217;d say it&#8217;s like <em>Devil May Cry</em> meets <em>Dead Rising</em> meets <em>No More Heroes</em>, meets <em>Dead or Alive</em>, but, honestly, it mostly sounds like your stereotypical summer afternoon to me. But, seriously, it looks like a game that constantly threatens to make you stupider, but mostly lets you have fun unapologetically and I&#8217;ll be checking it out to see whether my gut-feeling rings true.</p>
<p>I&#8217;ve sang the praises of the <em>Lego: Insert Franchise Here</em> games so many times it&#8217;s getting ridiculous, especially considering my general distaste for same-y-ness&#8230; but they&#8217;re simply one of the best platformer series around, as they are consistently, tremendously, funny, and even though they can be too easy and condescending, they have enough collectibles to keep you busy for quite a while. If you haven&#8217;t tried a Lego game, you should definitely pick this up, and, if you have, you should still keep a close eye on <strong>Lego Batman 2: DC Super Heroes</strong>, in case it turns out super great.</p>
<p>I&#8217;ve probably also mentioned that Spider-Man is my favourite superhero, and it doesn&#8217;t take much for a game featuring him to get me going. I manage to squeeze <em>some</em> enjoyment out of even weakest titles, but <strong>The Amazing Spider-Man</strong> promises to recapture the greatness of the objectively quite amazing Spider-Man 2. From what I&#8217;ve seen so far, I have little doubt it will fall well short of <em>that</em> task, but I&#8217;ll definitely be checking it out nevertheless.</p>
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		<title>The Plan: May 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-may-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-may-2012/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:30:52 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
		<category><![CDATA[Primary]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dragon's dogma]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[x360]]></category>

		<guid isPermaLink="false">http://www.jrtshow.com/?p=1354</guid>
		<description><![CDATA[The most ambiguous month of the year is upon us again and, although we only have a couple of new releases to showcase, they are quite promising indeed! If you want, you may look past the break to find out what they are! 18th: Max Payne 3 (Multiplatform) 25th: Dragon&#8217;s Dogma (X360, PS3) I may <a href='http://www.jrtshow.com/plan/the-plan-may-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>The most ambiguous month of the year is upon us again and, although we only have a couple of new releases to showcase, they are quite promising indeed! If you want, you may look past the break to find out what they are!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-may-2012/"><img src="http://www.jrtshow.com/wp-content/uploads/2013/01/mayMaxPayneHardboiled.jpg" alt="Just another Saturday for your standard hardboiled cops." width="800" height="370" class="aligncenter size-full wp-image-1356" /></a></p>
<p><span id="more-1354"></span></p>
<p>18th: <strong>Max Payne 3</strong> (Multiplatform)<br />
25th: <strong>Dragon&#8217;s Dogma</strong> (X360, PS3)</p>
<p>I may not be fond of shooters, but I am fond of having fun, and the <em>Max Payne</em> series have provided me with tons of that precious commodity over the years. They&#8217;re short, gimmicky, and nobody&#8217;s really certain whether they&#8217;re lampooning the gritty/noir/hardboiled style of films, or it&#8217;s just a happy accident of terrible writing that makes their cheesy scripts come out gold, but the end result can&#8217;t be denied: they are tremendously fun. Will we be able to say the same of <strong>Max Payne 3</strong>, which has been in hibernation for almost ten years and was, in the end, developed by a totally different team?</p>
<p><em>It&#8217;s the kind of question that keeps you up at night, up at times when the only thing in the air are the ghosts of Christmas past and the stench of your dirty conscience. You numb the pain with pills, but the Pillsbury Doughboy hasn&#8217;t sinned in gluttony as much as you&#8217;ve sinned in fury.</em></p>
<p>Alright, enough of <em>that</em> nonsense, and moving on to something more uplifting: <strong>Dragon&#8217;s Dogma</strong>! It&#8217;s an action RPG that, besides a deliciously pompous name, also has the team behind <em>Breath of Fire</em>, which is all you really need to tell me to get me interested. It&#8217;s the same team at <em>Capcom</em> that also had their hands in the <em>Resident Evil</em> series and its spin-off franchise, <em>Devil May Cry</em>, so you know that when they try something new, it really is going to be <em>new</em>. They do misstep every now and again, but they also hit the occasional home run, so Dragon&#8217;s Dogma is definitely worth keeping an eye on.</p>
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		<title>The Plan: April 2012</title>
		<link>http://www.jrtshow.com/plan/the-plan-april-2012/</link>
		<comments>http://www.jrtshow.com/plan/the-plan-april-2012/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 00:39:47 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Plan]]></category>
		<category><![CDATA[Primary]]></category>
		<category><![CDATA[almost human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[radical]]></category>
		<category><![CDATA[x360]]></category>

		<guid isPermaLink="false">http://www.jrtshow.com/?p=1347</guid>
		<description><![CDATA[Besides a slew of pranks, April brings us a dulled videogame release schedule; still, the JRT Show team has found a couple of titles that are worth some looking into, and we&#8217;ve listed them after the break! 11th: Legend of Grimrock (PC) 27th: Prototype 2 (Multiplatform) Since the reminiscing often found in these posts often <a href='http://www.jrtshow.com/plan/the-plan-april-2012/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>Besides a slew of pranks, April brings us a dulled videogame release schedule; still, the <em>JRT Show</em> team has found a couple of titles that are worth some looking into, and we&#8217;ve listed them after the break!</p>
<p><a href="http://www.jrtshow.com/plan/the-plan-april-2012/"><img src="http://www.jrtshow.com/wp-content/uploads/2012/04/aprilGrimrockTroll.jpg" alt="With the advent of spam filters, trolls should considerably be less nowadays." width="800" height="400" class="aligncenter size-full wp-image-1351" /></a></p>
<p><span id="more-1347"></span></p>
<p>11th: <strong>Legend of Grimrock</strong> (PC)<br />
27th: <strong>Prototype 2</strong> (Multiplatform)</p>
<p>Since the reminiscing often found in these posts often makes me feel quite old, I might as well mention that <strong>Legend of Grimrock</strong> is a grand callback to the first person tactical RPGs that were popular when I was just learning how to read. Back then, I don&#8217;t think I ever played any game in that genre I could stand for more than an hour, and since that was an age when I would <em>happily</em> put up with all sorts of absurd gameplay decisions, I am pretty skeptical whether I&#8217;ll actually find enjoyment here. Now that I think about it, games like these could well be why I tend to distrust First Person Whatevers today! Still, building that kind of niche game for just the PC market is a bold decision in this day and age, so developers <em>Almost Human</em> earn a chance with me just from that. Some of the gameplay elements I like <em>are</em> actually present here, let&#8217;s hope whatever it was that turned me off back then isn&#8217;t.</p>
<p><em>Prototype</em> was one of the two sandbox games featuring avatars with deliciously overpowered abilities that sorta battled for our attention back in 2009; the other &#8220;combatant&#8221; one being <em>inFamous</em>, which I found just about edged that contest. <em>InFamous 2</em> was even better, so let&#8217;s see if the extra half a year <strong>Prototype 2</strong> had in development put it ahead of the curve this time around; I kinda doubt it, it likes to grit its teeth a bit too much for that, but I do expect an enjoyable game nevertheless!</p>
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