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<channel>
	<title>Johnny Reviews Tonight &#187; Video</title>
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	<link>http://www.jrtshow.com</link>
	<description>TIme-travelled from the year 1985 to explain what it&#039;s all about</description>
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		<title>New Super Mario Bros. Wii</title>
		<link>http://www.jrtshow.com/review/new-super-mario-bros-wii/</link>
		<comments>http://www.jrtshow.com/review/new-super-mario-bros-wii/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 17:02:44 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[christina]]></category>
		<category><![CDATA[maria]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.jrtshow.com/?p=377</guid>
		<description><![CDATA[Johnny critiques one of the holiday season's heaviest hitters, <strong>Nintendo</strong>'s return to its oldest franchise, <em>New Super Mario Bros. Wii</em> for the <strong>Nintendo Wii</strong>! Featuring dragons, mushrooms and pillow-fights.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long time coming, but the video version is finally up: Join the <strong>JRT Show</strong> as I critique one of the holiday season&#8217;s heaviest hitters, <strong>Nintendo</strong>&#8216;s return to its oldest franchise, <em>New Super Mario Bros. Wii</em> for the <strong>Nintendo Wii</strong>! Featuring dragons, mushrooms and pillow-fights.</p>
<p style="text-align: center;"><embed src="http://blip.tv/play/g_MDgcWNDQI%2Em4v" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><span id="more-377"></span>This episode has been at 95% since early <em>December</em>, so there exist a couple of dated comments, but <em>NSMB Wii</em> is still going strong in the charts; I figure the review can still be helpful. The sound should be clearer than usual, but there are a couple of instances near the end where it fluctuates out of its own volition. You&#8217;d think it&#8217;d be easy to fix, but it only appears at the final encode and not while editing, so I suspect metaphysical shenanigans. Probably one of those damn Boos.</p>
<p>Next review will be of a much fresher release and it will be up&#8230; <em>soon</em>!</p>
<p><p style="text-align:center;">
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		<title>Assassin&#8217;s Creed II</title>
		<link>http://www.jrtshow.com/review/assassins-creed-ii/</link>
		<comments>http://www.jrtshow.com/review/assassins-creed-ii/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 07:37:14 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[ac]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[x360]]></category>

		<guid isPermaLink="false">http://alt.jrtshow.com/?p=14</guid>
		<description><![CDATA[<strong>Season One</strong> of <strong>JRT</strong> springs to life, as we revisit the timeless free-running lifestyle of vigilantes through a thorough review of <em>Assassin's Creed II</em>. Featuring vengeance, flashbacks and atrocious accents.]]></description>
			<content:encoded><![CDATA[<p><strong>Season One</strong> of <strong>JRT</strong> springs to life, as we revisit the timeless free-running lifestyle of vigilantes through a thorough review of <em>Assassin&#8217;s Creed II</em>. Featuring vengeance, flashbacks and atrocious accents.</p>
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<p><span id="more-14"></span>Most of my reviews will probably be considerably shorter, but I like to be as informative as possible and keep even the casual gamer in the loop. For a high-profile sequel such as <em>Assassin&#8217;s Creed II</em>, that means quickly going over the original, the special editions and the downloadable content, so the run-time piles up.</p>
<p>Still, <em>some</em> bits <em>are</em> edited out, believe it or not. For example, I really wanted to debate whether &#8220;<strong>Assassins</strong>&#8221; is an accurate name for our hero&#8217;s group. They are <em>vigilantes</em>, sure, they take the law into their own hands, but assassins?</p>
<p>When I think of an assassin, pop culture makes me picture someone you&#8217;d <strong>hire</strong> to <strong>sneakily</strong> &amp; <strong>efficiently</strong> terminate an enemy.</p>
<p>In <em>Assassin&#8217;s Creed</em> the self-proclaimed Assassins usually kill out of their own volition, to protect their beliefs, and they go about it using the most extravagant methods possible. There is no poisoned food or drinks, there are no &#8220;accidents&#8221; or staged suicides.</p>
<p>You might argue that you can play it very sneaky if you want, but the gameplay clearly regards complete stealth as a secondary matter. Besides, even in the short movie, <a title="Assassin's Creed: Lineage" href="http://www.youtube.com/watch?v=-AABWbCLhdk"><em>Assassin&#8217;s Creed: Lineage</em></a>, Giovanni reveals himself early in order to have time to make his little speech first. The bad guys of the <em>AC</em> universe actually prove much more assassin-like in their ways.</p>
<p>Now, I&#8217;m fine with fiction breaking stereotypes, but I&#8217;d like some acknowledgment that the writers do realize that if an average person met an assassin, they wouldn&#8217;t curiously look at their ring finger and assume they&#8217;re looking for Templars to kill.</p>
<p>That would be like having something as strikingly unconventional as vampires that sparkle in the sunlight or werewolves that are unaffected by the moon, yet every supposedly normal person in your universe acts all nonchalant about it. That would drive me <em>crazy</em>.</p>
<p><p style="text-align:center;">
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		<item>
		<title>Monkey Island™ SE</title>
		<link>http://www.jrtshow.com/review/monkey-island-se/</link>
		<comments>http://www.jrtshow.com/review/monkey-island-se/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 02:30:57 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[maria]]></category>
		<category><![CDATA[monkey]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[x360]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://alt.jrtshow.com/?p=34</guid>
		<description><![CDATA[A remake to a game as universally beloved as this SCUMM™ classic can't possibly leave a real nerd unmoved. <strong>Johnny Reviews Tonight</strong> <em>The Secret of Monkey Island™: Special Edition</em>! Featuring pirates, carnivals and ambient sound effects.]]></description>
			<content:encoded><![CDATA[<p>A remake to a game as universally beloved as this SCUMM™ classic can&#8217;t possibly leave a real nerd unmoved. <strong>Johnny Reviews Tonight</strong> <em>The Secret of Monkey Island™: Special Edition</em> for the <strong>PC</strong>, <strong>Xbox Live Arcade</strong> &amp; <strong>iPhone</strong>! Featuring pirates, carnivals and ambient sound effects.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g_MDgZ2fTAA%2Em4v" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://blip.tv/play/g_MDgZ2fTAA%2Em4v" allowfullscreen="true"></embed></object></p>
<p><span id="more-34"></span><br />
<em>Monkey Island SE</em> was stealth-released amongst the flutter of countless monocles and spillage of gallons of tea by surprised gentlemen everywhere. I thought I could resist its siren call and focus on a concurrent title but, come release day, I knew I just had to play and review it properly. Whether it matched my expectations or tarnished cherished memories, it would definitely make for a good show. So, the other review I was working on was put on hold and I <em>barely</em> didn&#8217;t make posting this before leaving for holiday again.</p>
<p>But it&#8217;s a great way to start September!</p>
<p>This is my first &#8220;straight-to-video&#8221; review: the script was written solely for a video version, as approaching this from both the perspective of someone who has played the original and of someone who had not, wouldn&#8217;t work as well on paper. It also contains a few spoilers, but I believe you can only pick them out if you already know what&#8217;s going on.</p>
<p><p style="text-align:center;">
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<link rel="image_src" href="http://www.jrtshow.com/wp-content/gallery/monkey-island-se/thumbs/thumbs_thumbmi.jpg" />
]]></content:encoded>
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		<item>
		<title>Punch-Out!!</title>
		<link>http://www.jrtshow.com/review/punch-out/</link>
		<comments>http://www.jrtshow.com/review/punch-out/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:42:12 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[maria]]></category>
		<category><![CDATA[next level games]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://alt.jrtshow.com/?p=113</guid>
		<description><![CDATA[JRT picks out the Punch-Out!! remake for the Wii, as Nintendo tries to prove they can make 'em like they used to. Featuring clowns, punches and holograms.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Find out if &#8220;Punch-Out!!&#8221; is worth picking out by checking out the video review! I promise it doesn&#8217;t rhyme nearly as much as this teaser.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g_MDgY%2BLBwA%2Em4v" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://blip.tv/play/g_MDgY%2BLBwA%2Em4v" allowfullscreen="true"></embed></object></div>
<p><span id="more-113"></span></p>
<p>But it does have horrible puns!</p>
<p>Even though I had much less time to map it out, I was convinced that things would go much smoother than in the saga of the <a href="http://www.jrtshow.com/content/metal-gear-solid-4"><em>MGS4</em> playthrough</a>. My optimism was duly greeted by a barrage of malfunctions and misunderstandings that delayed the review considerably, but, hey, better late than never.</p>
<p>There are a couple of gags that reference the MGS4 episodes, but they are quick enough not to bother anyone who hasn&#8217;t seen those. Think of the gags as a special treat for anyone who heroically sat through that viewing marathon.</p>
<p><strong>Trailer:</strong></p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="384" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/XS1fs5lD7js&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_profilepage&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="384" src="http://www.youtube.com/v/XS1fs5lD7js&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_profilepage&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div style="text-align: left;"><strong>Behind the Scenes:</strong></div>
<div style="text-align: center;"><p style="text-align:center;">
              <iframe width="643px" height="363px" marginwidth="0" marginheight="0" scrolling="no" frameborder="0" name="smooth_frame_353287155" src="http://www.jrtshow.com/wp-content/plugins/nextgen-smooth-gallery/nggSmoothFrame.php?galleryID=4&width=640&height=360&timed=1&showArrows=1&showCarousel=1&embedLinks=1&delay=8000&defaultTransition=fadeslideleft&showInfopane=1&textShowCarousel=All Pics&showCarouselOpen=&margin=&align="></iframe>
            </p></div>
<link rel="image_src" href="http://www.jrtshow.com/wp-content/gallery/punch-out-video-stills/thumbs/thumbs_punchoutt_0.jpg" />
]]></content:encoded>
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		<title>Metal Gear Solid 4</title>
		<link>http://www.jrtshow.com/review/metal-gear-solid-4/</link>
		<comments>http://www.jrtshow.com/review/metal-gear-solid-4/#comments</comments>
		<pubDate>Sat, 30 May 2009 03:38:41 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[katrin]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[maria]]></category>
		<category><![CDATA[mgs]]></category>
		<category><![CDATA[playlist]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[stealth]]></category>

		<guid isPermaLink="false">http://alt.jrtshow.com/?p=146</guid>
		<description><![CDATA[All five parts of my feature-length review/playthrough of Metal Gear Solid 4 for the PS3. Featuring sketches, guests, opinions, Life, the Universe and Everything.]]></description>
			<content:encoded><![CDATA[<p>All five parts of my feature-length review/playthrough of <em>Metal Gear Solid 4</em> for the <strong>PS3</strong>. Featuring sketches, guests, opinions, Life, the Universe and Everything.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g_J8AQA%2Em4v" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://blip.tv/play/g_J8AQA%2Em4v" allowfullscreen="true"></embed></object></div>
<p><span id="more-146"></span></p>
<p>The above player should play all of them in order and you can change between them using the guide. Direct links for mixing and matching at your leisure:</p>
<div style="text-align: center;"><a href="http://blip.tv/file/2176793">Part 1</a><br />
<a href="http://blip.tv/file/2179854">Part 2</a><br />
<a href="http://blip.tv/file/2182651">Part 3</a><br />
<a href="http://blip.tv/file/2187452">Part 4</a><br />
<a href="http://blip.tv/file/2192855">Part 5</a></div>
<p>I&#8217;ve been wanting to do a video review since before my <em>text</em> review of MGS4 was published and Metal Gear seemed like the perfect foil. I&#8217;ve been planning out the scenes as I was writing the review and, as time passed without biting the bullet and going ahead with production, I kept story-boarding again and again.</p>
<p>This is probably why I originally envisioned the video as a normal fifteen-minutes-tops review and ended up with this personal epic. There were so many ideas I just couldn&#8217;t bear to cut, which inflated the project to five different parts, one for each of MGS&#8217; acts.</p>
<p>Even when shooting started however, I thought I&#8217;d wrap the shoot, edit and publish the thing in less than a week.</p>
<p>Ha!</p>
<p>Anyway, there is a bit of drama surrounding my inaugural video review (that is actually a playthrough) but, long story short, we ended up with this gargantuan critique, that has a combined runtime of one hour, twenty minutes. I love it.</p>
<p>It&#8217;s still shorter than MGS4&#8242;s ending cutscene.</p>
<p><strong>Trailer:</strong></p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="384" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/CMEGPq4DyGk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_detailpage&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="384" src="http://www.youtube.com/v/CMEGPq4DyGk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_detailpage&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p><strong>Behind the Scenes:</strong></p>
<p><p style="text-align:center;">
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            </p></p>
<link rel="image_src" href="http://www.jrtshow.com/wp-content/gallery/metal-gear-solid-4-video-review/thumbs/thumbs_p1t.png" />
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